
Like a great many games releasing in that era, X-Men Origins: Wolverine was inspired heavily by the older God of War games, with a hack and slash combat system relying on brutal attacks, combos, and more. The game’s biggest strength lies in the one area that a Wolverine game pretty much has to nail- the combat. It also helps that the movie the game is tied to is kind of atrocious (to say the least). It wasn’t an amazing game, no, but it was a solid one- and not just “for a movie tie-in”. This was no masterpiece- as good as X-Men Origins: Wolverine was, the consensus (very rightly) was that it was a diamond in the rough, a game with plenty of issues of its own, but one that ultimately overcame those hurdles on the back of its core strengths to deliver a solid and entertaining gaming experience that could stand on its own two legs. And in a medium where a decent movie tie-in – let alone a good one – is such a rarity, one can’t help but look at X-Men Origins and wonder- how exactly did it do what it did?īefore we get into that, it’s important to clarify a few things. 2009’s X-Men Origins: Wolverine is one such game- a solid action title that actually did some interesting things with its license, respected its source material, and delivered brutal and engaging hack and slash combat that any fan of the Wolverine property would enjoy. Sure, this is almost a rule in and of itself, but there are exceptions to every rule, and sure enough, there have been a few movie tie-in games over the years that have turned out to be far better than they had any right to be. Or used to be, at any rate, given the fact that movie tie-ins have become exceedingly rare as time has gone by (which, honestly, is a net positive).īut as true as that is, it’s not absolutely true. If you’ve been playing games for a decent chunk of your life, there’s something that you take so much for granted that it almost feels stupid to mention it- the fact that, more often than not, movie tie-ins are disappointments that make use of big licenses and capitalize on circumstances to sell what is a half-baked and poorly developed experience.
